WPCVW ?+C0P9uI$BS1_S_ :64z\'J@U(# j?h }BP|վM쓬˨R P9(X6CDoԋGJDfo"2L~vk O"hf+ъH ⪝4>%ҮBX:6?}SZY\ۭP?poLjpUwY|D{m4!"*aIeP:MO0rX*s7N=6޴IV a(NXtCkmW?Mq`bђ ][\  `$Times NewRomanQ <j:Definition TXXXQ>\  `$Times NewRomanQ,@Z Bard Regular(E Z 6Times New Roman Regular<k:Definition L  ,   XXXQ>\  `$Times NewRomanQ     G=` hp x (#%'0*,.G8m6DefinitionXXXQ>\  `$Times NewRomanQ' Z 0BernhardMod BT Roman(y&H1 S =j&  Q>\  `$Times NewRomanQ '  XXXQ>\  `$Times NewRomanQ(y&H2 S =j&  Q>\  `$Times NewRomanQ '  XXXQ>\  `$Times NewRomanQ d(3SU$ ZN!UKUS.,..,,        TRWX6&A43'6&A43'T  (y&H3 S =j&  Q>\  `$Times NewRomanQ '  XXXQ>\  `$Times NewRomanQ(&H4 S =j&  XXXQ>\  `$Times NewRomanQ '  'dxd( $ Figure  1  Level 1Level 2Level 3Level 4Level 5(y&H5 S =j&  Q>\  `$Times NewRomanQ '  XXXQ>\  `$Times NewRomanQ% $# I&mage <=8C HKKKK(y&H6 S =j&  Q>\  `$Times NewRomanQ '  XXXQ>\  `$Times NewRomanQ2m0AddressXXXQ>\  `$Times NewRomanQ8w6Blockquote S =j  ,   , XXXQ>\  `$Times NewRomanQ       G=` hp x (#%'0*,.G,m*CITEXXXQ>\  `$Times NewRomanQ,dj*CODEK?<6X9`(Courier NewKXXXQ>\  `$Times NewRomanQ4m2EmphasisXXXQ>\  `$Times NewRomanQ6z4HyperlinkXXXQ>\  `$Times NewRomanQ    <z:FollowedHypeXXXQ>\  `$Times NewRomanQ    4gm2Keyboard K?<6X9`(Courier NewK XXXQ>\  `$Times NewRomanQ<:Preformatted/%  ,Kk #/K?<6X9`(Courier NewKG=` hp x (#%'0*,.GXXXQ>\  `$Times NewRomanQ<:zBottom of ?4* **?  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Therearealmostasmanydefinitionsofroleplaying 4 asthereareroleplayers,andmanysystemsexitstocatorforthemostpopularofthesedefinitions,fromVampiretoToon,everyniecheofroleplayershasasystemdesignedforit.Butasystemthatunitesallroleplayersunderonebanner,likeAD&Dinthedaysofold,isbyfargone.ItisnolongerpossibleforaGMtousethesamesystemforacatharisisorientedgroupandacombatbasedgroup.ARPLEisanattemptatcreatinganenginewhichcanbeusedbyallroleplayersofwhateverlevelorexperienceandstyleofplay,rowingagainsttheincreasingtrendtowardsspecialisedgamesforspecialisedgamers.NewplayerswillfindARPLEeasytograspandquicklygrowcomfortablewithitssimplestructure,moreexperiencedcampaginerswillfindthemselvesattractedtoARPLEssimplicityandeffectivenessinsimulatingitsgenre,whateverthecampaginworld.CombatlovingroleplayerswillfindtheARPLEanenginewhichencouragesfast,furiousandexcitingcombatwithoutthepitfallsofquickcombat(ie.lowcharacterlifespans),androleplayingintensivegamerswillfindARPLEunobtrusiveandtheperfectbasetobuildbothintricatecharactersanddramaticgamesupon.ARPLEisnot,however,arevolutioninroleplayinggames.Rather,itisareturntothebasics,tothegoodolddays,whenagamerswasagamerandaroleplayinggamewassomethingabunchofgamerscouldsitaroundonFridayeveningsandgame.ButARPLEisnotfortheveterans,ARPLEisaboutthenewcommerstoo,itsforthe3rdgenerationofroleplayers,importedintoroleplayingfromcardgamesandcomputergamesandlookingaboutforasystemlessdemandingthanCallofCuthulu,lesscluteredthanVampireand,mostimportantly,easierandmorewelcommingthanthatrottingcarcass;AD&D.ARPLEisaboutbreakingthebarrierthathasbeenbuiltupinthishobby,whereCollectableCardGameandPowergameraredirtywords.ARPLEisanattackonthehobbywhichrejectsitsverylifegivingsource;thenewbiesandkidswhoarestillsufferingcreativitywithdrawalfromthegamestheyvegrownupwith.Itsanattempttoredressthisflaw.Itissomethingforthesenewcommerstoourhobbytograbonto,andtousewhiletheyaredevelopingthoseskillsthatweveteransassumeintrinsicineverypoorkidthateverbuysaroleplayinggame.ARPLEisasimplesystemaboveall.#XFXXXz#XzXXXFFordiversityandfun,Iveallowedfortheuseofd6,d8,and $ " d10'sbuthavekeptthelatertwoonlyasspecialitydie,usingad6systemtosimulatemostdicerollsinthegame.#XFXXXz+#XzXXXF#@@XXz#XzX@@Ifroleplayingiswanted,thedevicesarethereforbothGMandplayer,ifrealism &!$ anddetailsarerequired,morecomplex,optionalrulesareavailable.Iftheplayerswantdramaticcombat,theengineemployedallowsformightyblowsandheroicduelsand,whatsmore,aidstheDMincreatingcolourfulldescriptionsofeachroundofbattle.IftheysimplyprefertouseARPLEasanalloutcombatfest,well,thatsquiteeasilyaccoplishedtoo,afterallthebasicsystemisadaptedfromagamedesignedforjustthispurpouse.ARPLEisasolidbasefortheGMtostandon,whateverhisstyleandexperience,butaflexibleandeasilymodifiablebase.Everythingispossible,theonlylimitistheGMsimaginationanddrive. AltinGavranovic(DesignerandEditorofARPLE) /+.  #XFXXXz8##@>e @XXFz# @@>e9Chapter1;Charactercreation#9D##@>e @%#XFX @@>eXzXXXF   AndwhatsYOURnameArchmageMoris Eachplayerisassignedgeneration50pointstospendonhischaracter.Thisamountreflectsthe  p charactersnaturalabilities,talentsandtraininguptothepointatwhichthegamebegins.Thesepointsmaybespentonhisattributes,skills ortraits.Thewaythesepointsarespentdictateswhich  H directionthecharacteristakenin,intermsofwhatheisbestat.Thecap(maximumamountobtainable)onattributesis10andthecaponskillsis5.Traitseachhaveaseparatepointcostindicatedinbracketsnexttotheirdescription.̜ #@@XXz#Su@@#zlSu#SuzlAttributes;#zlSu# Suzl#@@Su#XzX@@ԛ   Attributesareplainandsimplethecharactersrawtalent.Attributesmaybetestedona2D6ifnoskillrollappliestothesituation,however,attributesaregenerallymoreusedtodictatewhichareasthecharactercandevotehimselftoandshouldntbetheultimateindicatorofacharactersϜabilities.Eachatributehasaminimumof1andeventhisisanextremelypoorscore,ascoreof5istheaveregeandthescoreof8isaboutashighas99%ofthepopulationgets. Strength 󄀜Howphysicallytoughthecharacteris.Howmuchmusclethecharactersportsbutalso  p howwellbuiltheisandhowmuchhisbodycantake.Alsoreflectshishealth,hisnaturalresistancetodiseasesandotherharmfullelements.Inaddition,oneshealthpointsareequivalenttostrengthx2+5onfirstlevelandincreasebyhalfthestrengthperlevel.Lowscoresinthisattrivuteproducefrail,sicklycharacter,itisrecommendedthatthestrenghtofacharactershouldnotbebelow3.̀ Intelligence Howquicklythecharactercatcheson.Howbrightheis.Reflectsboththe  charactersIQandhisworldexperience.Inteligenceisinmanywayshowmuchyourcharacterknowsabouttheenviromentheisinand,lessso,howquicklyheadaptstochangesinthisenviroment.becauseofitsrelianceonactualexperience,intelligenceisproportionaltoageandoftenincreaseswithage.Itisunlikelythatayoungcharacter(1825inhumanyears)willhaveaninteligenceofmorethan,say,7(thisisjustarecomendation,notaruleofanykind,ifboththeplayerandGMargeetoliftthisbarrier;a18yearoldcharactercanhaveanIntof10byvirtueofsimplybeinggifted). Dexterity 󀄀Howgoodyourcharacteriswithhishands,hownimbleandagileheis.Howquickly $8 " hecandodge,howgoodheisatdoingcardtricks,makingthingsandhowwellhepickslocks.Alsohelpswithmedicalskillsandmissileweaponsingameterms.Alsoindicates,toadegree,howwellthecharacterkeepsinshapeandhowmuchheisinsynchwithhisownbody. Charisma Howgoodyourcharacterisinsocialsituations.Howwellhesweettalks,seduces )$' andliesisalldictatedbythisattribute.Thisreflectsbothhisnaturalgoodlooksandhisactualpeopleskills.Ifthecharacterenrtersasocietyinwhichviewsonwhatisgoodlookingaredifferenttohisown,theGMmustdecideweatherhisCharismasuffersapenaltybecauseofthis(thisshouldneverbemorethan3asCharismaismuchmoreorientedtowardsbehaviourthanlooks). Composure Howcoolthecharacterisunderfire,howeasyitisforhimtoremainincontrol 0P+. understressfullsituationsandwhowellhedealswiththeunnaturalandunexpected.Characters 0@,/ withalowcomposuremaypanicinthedarkorevenfaintatthesightofblood,whereasahighcomposuremeansthethecharacterisunfrazzledbyeventhemostastoundingeventsanddisplays.Ingameterms,acharacterwithhighcomposureislesslikelytobeaffectedbystressfullcircumstancesandwillignoresuchnegativemodfierstoskillandcombatrolls.#XFXXXzi##@>e @XXF#XFX @@>eXzXXXF Traits(pointcostinbrackets);  L  Traitsareexceptionalquirksandabilitiesthatservetoindividualisethecharacter.Theyareusualyconnecteddirectlytothecharacterspersonalities.Ie.Afighterwhogrewupinthealleysofalarge,crimehighcityisgoingtoknowdirtyfighting. Frenzy(3); Thecharactercanworkhimselfintoafrenziedstate,duringwhichhebecomeslike $  ananimalandmuchfiercerandstrongerthanheusuallyis.However,helosestheabilitytocommunicateandbecomesreckless,losingsomeofhisdefensiveskill.Thisisreelectedbythefightergainingoneadditionalattackdie,gettinganextra+1todamage,butloosingandefencedieandalldexteritybonuses.Thefrenzylastsfor1d6battleturnsandsubsidesassoonasthebattleisover. Dirtyfighting(5); Thecharacterautomaticallywinsanystalematesincombat(whenboth L attackershavecancelledeachothersattackdice)andhemay,ifhewinsacombat,insteadofcausingdamageinclosecombat,choosetoincapitatehisopponentfor1d6rounds. BodyBuilding(2) ;Thecharactercan,throughthemeansofadisgustingdietoreggs,rawmeats P andcereals,and4hoursofexerciseaday,developevenfurtherhisbulgingmusclesandsoincreasehisstrengthby1andhealthby4.However,thisisverycostlyandmeansthatthefightermustsetaway10%ofhisincome(automaticallysubtracted)tomaintainthislifestyle.Ifhechoosesnottodosoformorethanaweekofgametime,thebenefitsdisappear. Specialisation(2) ;Byexclusivelytrainingwithonetypeofweaponhehasaskillof3orabove  in,thecharactercanimprovehisfightingwiththisweapon,atthecostofhisotherskills.Whileusingtheweaponpreviouslyassignedwiththisskill,thewarriormayrollanadditionalattackanddefencedie,aswellasimprovinghisskillintheweaponby2whileheremainsspecialised.However,becauseheneglectshisotherskills,theyallcountasbeingonelowerthantheiractualvalue. Diehard(5) ;Byseverementalconditioningandhypnosislessons,aswellasonehellofa %T # workout,thecharacterhasdevelopedsuperhumanqualities.Whenordinarymenwouldfallanddie,thecharacterstands,despitehiswounds,andfightson.Whenthefighterisreducedto0hp,youmayattemptaconstitutioncheck.Ifitisfailed,thefighterfallsdownasnormal,however,ifitsucceedsthewarriorkeepsfightingasifstillon1hp,withhisattackdicereducedby1.Everyfollowinground,andeverytimehisHPisfurtherreduced,hemustagainmakeastrcheck,orfall.Afterthefirstcheck,everyfollowingcheckismodifiednegativelybythenumberofchecksalreadypassed.Inaddition,attackdicearetakendownbyoneaftereverycheckuntiltherearenoneleft. Pickweakness(4) ;Throughyearsandyearsoftrainingthecharacterhaspickedupmanyathing @.)- aboutfighting,includingtheweaknessesofspecificopponents.Acharacterwiththisskillcan,afterhehitsbutbeforehedoesdamage,declarethatheisattemptingtouseittohithisopponentsweakpoint.Hethenrollsagainsthisintelligence+hisskillwiththeweapon+hislevel 1X,0 onaD20.Ifherollslessthanthetotal,hesuccessfullywoundshisopponentanddoestriplethedamage.However,ifthisrollisfailed,hecompletelybotchesupthejob,managingonlytocausethesmallestofwounds,dividethedamagescoreby3androunddown. ToolsoftheTrade(4); Everythiefcarriesabasicsetoftoolstoenablehimtodowhathedoes L  best.Thesemayincludealockpicksetandagrapelinghook,howeverthisthiefhasovertheyearsamassedquiteahoardofequipmenttoaidinalmostanysituation.Everytimeheattemptstouseathiefspecificskill,hemaylookforatooltoenablehimtodosomoreeasily.Onad6rollof25hefindsausefultoolandmayadd1tohisskillstatisticforthisroll,a1meanshehasfoundtheperfecttoolandgets+2totheroll.However,a6meansthathehaspickedthewrongtool,orlefttherightoneathome,sohegetsa1ontherollinstead. Deadlyaim(5); Agoodthiefknowsthatatsomepoint,atheftwillbebungled,anddiscoverywill   bemade.Thatiswhythebest,andlongestlivingburglars,traintheiraimtosuchanextentthattheycan,withinhumanquicknessandaccuracy,releaseadart,daggerorarrowintoavounrableareaoftheunsuspectingtarget,therebykillinginasingleblow.Thisisreflectedbythethiefsabilityto,inthefirstroundofcombat,beforeactionhastakenplace,tofireofashotatthenearestenemy(eveniftheyareinhandtohandwiththem)at+2tohitand+4towound.Inadditionifathiefisundisturbed,hemayelecttoaimatanenemy,therebygettingabettershot.Foreveryroundhespendsaiming,histohitincreasesby1andthedamagedoneby2.However,ifheishit,oraffectedbyanegativespell,thethiefsconcentrationisbrokenandheloosesanybonushemayhaveaccumulated. Backstab(3) ;Thethiefisoftenforcedtodealwithvastlysuperiorcombatantsinthecourseof ( hisillegalities.Theonlyadvantagehehasontheseopponentsissurprise.Thisthiefhasbeentrainedinasurpriseattackknownastheblackjackorbackstab.Theattackismadeeitherwithadagger,whichisthrustintoanweakareaand,ifadexrollissuccessful,automaticallyhitsfor3timesthenormaldamage,penetratingarmour.Ifthismoveisperformedwithasaporsmallclub,theopponentcanbeknockedoutfor1d8roundsifsmallerthanthief,1d6ifsamesizeashimand1d4roundiflarger.Notethatthishasitsrestrictions.Onecantverywellblackjackaslimeorafireelemental,generallythisattackworksbestoftheopponentsarehumanoid. LightingFast(3) ;Allthievesknowhowtosteal,goodthievesknowhowtorun.However,afew (#x! havetrainedthisaspectoftheirskillstosuchanextentthattheycanperformincrediblefeatswiththeirfeet.Thisallowsthemto,incombat,ignorethefactthatthespacetheyaregoingthroughisfilledwithcombatant,astheyziparoundthem,andallowsforsuchfantasticstuntsasrunningupwalls. Wellinformed(5) ;Thethiefisoftenemployedasthemessenger,orretriever,ofveryimportant ($' information,andtheirversatilityputsthemintheknowinmanyfields.Whilegenerallyunknowledgableofscholarlyfacts,thisthiefwillusuallybeabletotellhiscompanionoflatesthappenings,aswellasrumoursonvariousexploits,eventsanddungeons.TheDMwillmakeaprivateroll.Ona19thethiefhasactuallysummonedupanaccuratepieceofinformation,ona10theinformationiscompletelycontradictorytothecase.Thiswillnotbemadetoobvious,theideaisthattheadventurersatthelastminutefigureoutthatthegorgonisinfact,immunetoflamesandthatthereisnoplanB. TheGotoguy(3) ;Thisworksinasimilarwaytowellinformed,butwithitems.Thethiefhas 1T,0 connectionswiththeblackmarketorisgoodfriendswiththelocalfence,henceheisabletogethishandsonthemostrarepiecesofequipment,atacost,ofcourse.Needabookofdemonology?Orperhapsblueprintstothelordscastle?Aredeadlyandillegalpoisonsyourstyle?Thisistheguythatyousee.TheDMalwayshasthefinalcallastoweatherthegoodsareobtainableandatwhatcost.Thelatershouldalwaysbesubstantialastopreventtheadventurersfromusingthisservicesmorethanacoupleoftimesonanadventure.Onceagain,theDMshouldmakeasecretroll,ifthescoreisa10theitemisadudorfakeandwillproveuselesswhentheplayerstrytoapplyit. Faerieblood (5) Thecharacterhassomefaeriebloodandishencemoreattunedtothespiritual  L  andsupernaturalforcesaroundhim.Thecharactermaydetectsupernaturalcreaturesoractsinthevicinityona8fromad8.HealsohasalimitedmagicalresistanceandissometimesabletodetecttheemotionsofNPCs.Inmanywaysthisisalsoanextensionoftheintuitionstat. The   playershouldbeawarethatthecharacterwillusuallykeepthistraitassecretaspossibleinfearofprosecution.    Infravision(2) Theabilitytodetectheatintheabsenceoflight.Thisabilityisoptical,sothe x charactersvisionmustnotbeotherwiseobstructedforthistowork. Superhumanresistance(variable) thecharacterhaseithergeneticallyinherited,orgained @ throughexposureto,aresistancetoacertainharmfuleffect.Dependingontheeffectthatthistraitisdirectedat,thistraitmaycostthecharacteranythingfrom1to5points.Iftheresistanceissomethingastrivialasresistancetoinfectionthetraitmayonlycost1or2points,butiftheresistanceistoacommondangerouselement(ie,magicorfire)thistraitwouldcostmore.ThefinalcostisalwaystheGMscall. Mutation(variable) TheGMmaychoosetoexcludethistraitifhesodesires.Thecharacterhas  aphysicalmutationofsomedescription.Thismayincludeclaws,thinkskin,wings,exaggeratedsenseorgansorextralimbs.Beawarethatthemoreusefulamutationis,themorefearedandobviousitsrecipientwilllook(andthetraitwillcostbucketloadsaswell!).AcharacterwithamutationisliabletocausenegativeNPCreactionsandtobetargetedbyauthoritiesorcultlikeorganisations. Magicallygifted(10) Thistraitisrequiredforaspellcaster,onecannotcastspellswithoutit.The 0#! characterwiththistraithasthenaturaltalenttochannelmanaandcanthereforeusemagic.Inaddition,thecharactermaybeabletoidentifymagicalitemsandreadmagicalwritingbecauseofthistrait.Magicuseisdescribedlater.  %H!$ Skills Skills are,obviouslyenough,activitiesthatthecharacterhastrainedin.Skillsreflectthe )$( charactersformaltrainingingneralareasaswellasareasthatweredevelopedasapasstime/hobby,areasofnaturaltalentorskillsthatthecharacterhasdevelopedthroughneccesity.Thelevelofexpertiseinaskillcanrangethroughunskilled(0)toelite(5).Acharacteradvancesinanyoneskillbyspendingone(ortwo)generationpointsonraisinghisexpertiselevelinthatskill.Theactuallevelsofskillexpertiseareasfollows;  1\,0 0unskilled,1novice,2competent,3skilled,4expertand5elitefollowingisabrieflistofskillssuggestedasfairlyrelevanttoafantasyadventurecampaignbutiftheGMdesires,moreskillsmaybemadeavailable.Moremundaneskillsforpurelyroleplayingpurposeshavebeenleftoutforspace&simplicityreasons.*w ddd Xdd Xdd X""w,Xdd ,4dd ,dd ,dd +   8  Skillname    Cost@    Attribute     Description     Sword* 4*  l   @2@42 4*( l   @2 @ 4Dex   l  Beingabletofightwithasword   l Axe* 4*    @2@42 4*(   @2 @ 4Str    Beingabletofightwithaaxe    Mace/Club* 4* l   @2@42 4*(l   @2 @ 4Str  l  BeingabletofightwithMace/club  l  Dagger* 4*    ?1?41 4*(   ?1 ? 4Dex    Beingabletofightwithadagger    МPolearm* 4* l   @2@42 4*(l   @2 @ 4Str  l  Beingabletofightwithapolearm  l  Shield 4*   ?1?41 4*(   ?1 ? 4NA  ! Knowinghowtoeffectivelydefendoneselfwithashield  # МHerbalism 4* X$  @2@42 4*(X%  @2 @ 4Int  X& Knowingoneswayaboutplantsandtheireffects.Maybeusedinmakinghealing/poisoningconcoctions  0) Architecture 4* `*  ?1?41 4*(`+  ?1 ? 4Int  `, Knowledgeofbuildings&undergroundstructuresandtheirproperties  L. History 4* /  ?1?41 4*(0  ?1 ? 4Int  1 Knowledgeofhistory,local,modernandancient.Thehigherthisskill,themoretopicsarecovered  4 Reading/Writing 4* $t5  ?1?41 4*($t6  ?1 ? 4Int  $t7 Selfexplanatory.Thehigherthis,themorelanguagesisencompasses   `9 ArtisticAbility 4* !:  ?1?41 4*(!;  ?1 ? 4Variable  !< Acting,Dancing,MusicalinstrumentandPaintingareallpossibilities  |"> Seamanship 4* #L?  ?1?41 4*(#L@  ?1 ? 4Str  #LA howwellthecharacterfaresonaship&withseabasedactivities,includesswimming  $8 C Blacksmithing 4* h&!D  @2@42 4*(h&!E  @2 @ 4Str  h&!F Notonlytheknowledgeofhowtomakeandfixweaponsandarmourbutalsotheabilitytoidentifylegendaryitems&worksofexceptionalcraftsmanship.  ,)|$J Etiquette 4* *%K  ?1?41 4*(*%L  ?1 ? 4Cha  *%M Howwellacharacterhandleshimselfinupperclasspolitics.  +&O Ropeuse 4* -h(P  ?1?41 4*(-h(Q  ?1 ? 4Dex  -h(R Theabilitytoclimb,makeandtierope  -h(S Stealth 4* .)T  ?1?41 4*(.)U  ?1 ? 4Dex  .)V Theabilitytomovesilentlyandhidesuccessfully  /*X Lockpicking 4* 1T,Y  @2@42 4*(1T,Z  @2 @ 4Dex  1T,[ Theabilitytopicklocks  1T,\ Trapping 4* d  @2@42 4*(d  @2 @ 4Dex  d Theabilitytomake,detectanddisarmindoorandoutdoortraps  P Haggling 4*   ?1?41 4*(  ?1 ? 4Cha   Theskillofbringingthepricedowninstores    Blendin 4*  P   ?1?41 4*( P   ?1 ? 4Cha   P  Theabilitytofitintoorinfiltrateasocial/racial/religiousgroupundetected   < Bow 4* l   ?1?41 4*(l   ?1 ? 4Dex  l  Beingabletoload,aimandfireabow  l  Crossbow 4*  <  @2@42 4*( <  @2 @ 4Dex   < Beingabletoload,aimandfireacrossbow   < Tinkering 4* l   ?1?41 4*(l   ?1 ? 4Int  l  Theabilitytorepairandidentifythingsofamechanicorscientificnature  X  Throwing 4* (   ?1?41 4*((   ?1 ? 4Str  (  Theskillofthrowingprojectiles,neededtousethrowingweapons&otherwiseaffectstheforce,distance&speedofaregularϜthrow  " Languages 4* l#  ?1?41 4*(l$  ?1 ? 4Int  l% Theabilitytospeak/understandandlearnforeignlanguages.D/oesnotincludereadingability/  D( Medicine 4* t)  @2@42 4*(t*  @2 @ 4Int  t+ Theabilitytoexamine,identifyandtreatanillnessorwound.Alsoincludesforesnicskills  `- LoreMythology 4* 0.  ?1?41 4*(0/  ?1 ? 4Int  00 Knowledgeofmyths,legendsandfolklore  01 LoreMysticism 4* `2  ?1?41 4*(`3  ?1 ? 4Int  `4 Knowledgeofthingsmagicalorsupernormalinnature  L6 LoreSociology 4* 7  ?1?41 4*(8  ?1 ? 4Int  9 Knowledgeofpeople,individualsandgroup,andtheirbehaviour//////and/mentalattributes.  ; LoreBiological 4* 8!<  ?1?41 4*(8!=  ?1 ? 4Int  8!> Knowledgeofnatureandcreatures.Simmilartoherbalismandmedicinebut/moreall////ecompasingand/lesspractical/y////oriented/.  #`A Climb 4* $B  ?1?41 4*($C  ?1 ? 4Dex  $D Theabilitytoscalesteepsurfaces $E  М#XFXXXz#&#XzXXXFKey % E *Eachskilllevelafterthe2ndadds1pointtobothattackanddefencediceforthatweapon+theattributecolumnsignifiesweatheranyexceptionalattribute(ie.9+)maybeusedtocomplimenttheroll.@Costperskilllevel#XFXXXzo##@>e @XXF&#XFX @@>eXzXXXFԛ \)$I  ̜#XFXXXzxq#XzXXXF//Skilltests:/ / 4+&K FirsttheGMmustsetadifficultyofthetask,from1to6and,inthecaseofaverydifficulttask,definedascompletelyunacomplishablebyacharacterwithnoskillknowledge,hemustalsodeterminehowmanysuccessesareneededfortheattempttosucced.Thentheplayerrollsad6plusad6foreverylevelofarelevantskillhehas.Ifhesuccedsinexcedingormatchingthedifficultyleveltherequirednumberoftimes,hehassuccesfullycompletedthetask.Thismeans 0 ,Q thatacharacterwithnoskillcanonlysuccedinthefirstsixcategoriesofdifficulty.OPTIONALRULE:1'salwaysfail.Ifonly1diceisrolledbyacharacterifalldicerolledare1;hemustmakeanotherroll,ifthisisalsoa1,hefailstheactionwithcriticalresults.CriticalresultsareaBadThing.Asitmaybequitedifficulttodeterminewhatdifficultyrollisappropriateinanygivensituation,Ihavereproducedthistable.Thefirstnumberinthebracketsisthepercentilechancewith1die,thesecondisfor2diceandthethirdisthechancewith3dice(appologiestotheanonymouscreator,IforgetwhomIgotthisideafromIjusthaditonawordfilefromsomeone); Simple(100)(100)(100); Everythingisgoingthecharacter'sway.Hehastherightequipment $  toperformthetask,therearenodistractions,theweatherisright,hegotlaidlastnight,etc.Thislevelshouldbeassignedwhenthetaskcanalmostperformitself.Norollisusualyrequired,thisissimplyahypotheticaldifficulty. Routine(83)(97)(99); Thesituationisoptimal.Thecharacterhasalltherightequipment,there t arelimiteddistractions,theweatherisn'tbad,etc.Thislevelisassignedwhenthingsarewhatthecharacterisusedto.Difficultyof2. Light(66)(89)(96); Thesituationalittlelessthanoptimal.Thecharacterhasalltheright (x equipmentbuttherearesomeminordistractions,ortheweatherisn'tquiteperfect,orthelightingisoff,etc.Thislevelshouldbeassignedwhenthingsarenotquitegoingthecharactersway.Difficultyof3. Medium(50)(75)(88); Thesituationisnotasgoodasitcouldbe.Thecharacterhasalltheright  tools,buttherearesomeminorproblems.Thelightingisgettingbad,oroneofthetoolsbreaks,etc.Thislevelshouldbeassignedwhenthingsarenotgoingthecharacter'sway,butthingsarenotquitebadenoughtosaythingsareagainstthecharacter.Difficultyof4 Hard(33)(45)(70); Thingsaregoingagainstthecharacter.Thecharacterismissingatool,there h  maybeamajordistraction,orit'sraining,orit'sdark,orthesunisinhiseyes.Thislevelshouldbeassignedwhenthingsarebeginningtolineupagainstthecharacter.Thingsarenotasbadastheycouldbe,butgettingthere.Difficultyof5 VeryHard(17)(30)(58); Thesituationisprettybad.Thecharacterhasveryfewtools,thereare %X # somemajordistractions,itsraining,anddark,andthesunisinhiseyes.Thislevelshouldbeassignedwhenthingsarestackedagainstthecharacter.Difficultyof6;thisisthepointbeyondwhichanunskilledcharacterispowerless. ExtremelyHard(-)(3)(7); Thesituationisscrewed.Thecharacterisinjured;he'slosthistools, )$( itsraining,dark,andcold.Thislevelshouldbeassignedwhenthingsarescrewedandthecharacterisinalose-losesituation.TheDifficultyis6x2,meaningthecharacterneeds2sixestosuceed.Fewersixesmayresultinapartialsuccessifyou'refeelinggenerous. SheerFolly(-)(-)(1); Anyattempttocompletethetaskissheerfolly.Thecharacterisinjured, H.)- onlyhasapocketknife,andisupthecreekwithoutapaddle.Thislevelshouldbeassignedwhenthereisonlyachanceofthetaskbeingcompleted.TheDifficultyis6x3,meaningthecharacterneeds3sixestosuceed.Fewersixesmayresultinapartialsuccessifyou'refeelinggenerous. 1`,0 Ї Absurd(-)(-)(-); Anyattempttocompletethetaskisabsurd.Thecharacteristryingtodo  somethingthatisjustinsidetherealmofprobability(i.e.splittinganotherman'sarrow,performingfeatsthatdepictpreposterousskill,etc.)Thislevelshouldbeassignedwhenthereisonlyaslimchanceofthetaskbeingcompleted.TheDifficultyis6x4,meaningthecharacterneeds4sixestosuceed.Fewersixesmayresultinapartialsuccessifyou'refeelinggenerous.#X|XXX'r#X'XXX|#@@XX'r#X'X@@/ /#X|XXX'&##@6 @XX|h#X|X @@6X'XXX|  d #@@XX'݅#y@@#y#iChapter2:Combat#i#y <  #@@yW#X'X@@ Youlookinatme?#@@XX'C#X'X@@ԀAnnonymousPlaytester  $   Combat(handtohand)       Definition:  Handtohandcombatisinitiatedwhentwocombatantsarenexttoeachotherandoneofthemhasdecidedtoattacktheotherwithaclosecombatweapon.   Tohit:  H  #@@XX'#X'X@@#X|XXX'#>X'XXX|S4 =j>X'XX>X'>X'XX>X'    S*TohitanopponenttheattackerrollsthenumberofAttackdicespecifiedonhischaractersheet * (orasdesignatedbytheGMinthecaseofmosters&NPCS).Thenthedefenderrollshisdefencedice.Thedicerolledared6'sandareinterpretedasfollows. =jӌ̌  SA =j>X'XX>X'>X'XX>X'    SDA12fumble =jӌ D Ќ  S0 =j>X'XX>X'>X'XX>X'    S&34defensivemanoeuvre" =jӌ & Ќ  Se =j>X'XX>X'>X'XX>X'    She56offensivemanoeuvre9 =jӌ h Ќ  ST =j>X'XX>X'>X'XX>X'  Ў  SJEachsidesubtractstheoppoentent'sdefensivedicetheirownoffensivediceandanysidewith J attackdiceleftovermanagestoscoreahit.Obviously,themoreattackdicegetthroughthedefence,thegreaterthedammagecausedbytheblow(seeoptionalrule).Readerswillnotethatthismeansthattheattackerhasjustasmuchchanceofhittingthedeffenderasviceversa,whichonthesurfaceissomewhatludecrous.Butonemustconsiderthatcombatisaseriesofquickback&forthswingsandthrusts,ratherthana"I'llhityou,thenyouhitme"affairandthat,infact,thesystememployedinARPLEsimplystimulatestheideathatcombatantswouldalternativelylaunchoffensivesandbeonthebackfootbecauseofcounteroffensives.#X|XX>X'z#>X'XXX|#>@@X>X'8#>X'X@>@ԀTheideaofattackanddeffence n" diceistheretostimulatethefactthatsomeweaponsaremoresuitedtodefensiveapplicationandhenceallowonetouseappropriatelyhighernumbersofdicewhenusedtothepupousetheyweredesignedfor.ЎP =jӌ̌  Sq&!&n! =j>X'XX>X'>X'XX>X'  B  S&"q&!   ToWound: B” =jӌ &"  Ќ  S(S#'# =j>X'XX>X'>X'XX>X'  ]  SV(#(S#Oncetheweaponhassuccessfullystruck,weneedtodecidehowmuch,ifany,damageitdeals. V(#! Thisisdonebyasimplyrollingtheweapondamagedie(designatedbytheweaponused),addinganyrelevantbonusesandsubtractingthearmourvalueofthecreatureorplayer.]ݕ =jӌ̌  Sm+&+j& =j>X'XX>X'>X'XX>X'  j  S+'m+&OPTIONALRULE;Thedammagebeforemodifiersareappliedmaybemultipliedbythenumber +'$ ofattackdicethatgotpasttheopponent'sguardtostimulaterealisticcombat.Note:realisticcombatnegativelyinfluencesPClifespans.j =jӌ̌  #X|XX>X'##@6 @XX|#X|X @@6X'XXX|ԛ   Combat(missileweapons)  \0+)   description:Amissileattackmaybeinitiatedwhenacombatantwithaloadedmissileweapon(orthrowingweapon)declaresaattackonanopponent.Becausetheroundsofcombatarequitelongandpullingtheproverbialtriggerisaveryquickaction,itisassumedthewielderhasalsohadtimetoreloadduringtheturnandsoisabletoshootstraightawayonthenextturn.   Tohit:  L    Tohitaopponentwithamissileweapontheattackermustmakead6roll.Thetargetisalsoentitledtoad6roll.Totheshoortersscoreshouldbeaddedanymagicalbonusesthemissileweaponmaygrantandanyarcheryskillpossessedbytheshooterwiththatweapon.Thetargetshouldbegivenbonusesforanycircumstanceswhichmakethemhardertohit.Thesemayinclude;theirlevelofcover,darkness,beinginmotion,theshooterbeinginhandtohandcombatorbeingoutofrange,ect.(Note,theGMcanimplya+1bonusonthetargetsrollsforanyoftheaboveorothercircumstances)Thetwoscoresarethencomparedandiftheshootersoneishigher,hehassuccesfullyhitthetarget.   Towound:      Woundingwithamissileissimilartododoingsowithahandtohandweaponsbutitistheammunitionthatdeterminesthedammage,ratherthantheweaponitself(althoughsomeweaponscomplimenttheirammunitionwithadditionaldammagepoints).Enemyarmourmaybeignoredincertaincasesorthearmourisringmail.NOTE:whenshootingwithregularcrossbowsarmourisALWAYSignored,whichmakesthisoneofthemostpowerfullweaponsinthegame.Thisis #@@XX'#y@@#y#iChapter3Equipment#i#y #@@yנ#X'X@@    Whatsthisonedo?Cletus  T  #@@XX'#^@@Weapons#@@^R#X'X@@  ,| МWeaponsare...Look,itsperfectlyobviouswhatweaponsare.Theyareimplimentsofdesctructionusedtorightiouslysmiteyouropponents.*  d dXdd 4dd dd dd  "", dd ,dd ,dd ,dd ,Bdd ,{dd ,dd +   "h Name  |"  Skill  |"! Adice  |"" МDdice  |"# Damage  |"$ Cost  |"% Special  |"& Dagger,throwing  #L' Dagger.1Throwing.1 4* $8 )  ?1?41 SI(#L*  ?1 ?  ?1?S1 4*(#L+  ?1 ? 4М1d6  #L, 10P  #L- Thrownweapon  $8 / Dagger,combat  h&!0 Dagger.1 4* h&!1  @2@42 SI(h&!2  @2 @  @2@S2 4*(h&!3  @2 @ 4М1d6  h&!4 15P  h&!5   h&!6 Dagger,light  '8#7 Dagger.1  '8#8 2(3if2areused) 4* )%;  ?1?41 4*('8#<  ?1 ? 4М1d61  '8#= 12P  '8#> Doubledamageifnoarmour,Maywieldoneineachhand  +&C ShortSword  -h(D Sword.1 4* -h(E  @2@42 SI(-h(F  @2 @  @2@S2 4*(-h(G  @2 @ 4М1d6+1  -h(H 20P  -h(I   -h(J LongSword  .)K Sword.2 4* .)L  @3@43 SI(.)M  @3 @  @3@S3 4*(.)N  @3 @ 41d8  .)O 50P  .)P   .)Q GreatSword  0h+R Sword.3 4* 0h+S  @4@44 SI(0h+T  @4 @  @2@S2 4*(0h+U  @2 @ 41d10  0h+V 80P  0h+W Twohanded  0h+X ThrowingAxe  d   Axe.1Throwing.2 4* P  @2@42 SI(d  @2 @  ?1?S1 4*(d  ?1 ? 41d6  d 20P  d ThrownWeapon  P  BattleAxe    Axe.2 4*    @4@44 SI(   @4 @  @2@S2 4*(   @2 @ 41d8   40P      GreatAxe   P Axe.3 4*  P  @4@44 SI( P  @4 @  @2@S2 4*( P  @2 @ 4М/2//1/d/6//12/   P 90P   P Twohanded   P ThrowingClub    C/M.1Throwing.1 4* l   ?1?41 SI(   ?1 ?  @2@S2 4*(   @2 @ 41d61    5P    ThrownWeapon  l   Club   <! C/M.1 4*  <"  @2@42 SI( <#  @2 @  @2@S2 4*( <$  @2 @ 41d6   <% 10P   <&    <' Footmansmace  l ( C/M.1 4* l )  @3@43 SI(l *  @3 @  @2@S2 4*(l +  @2 @ 41d6  l , 40P  l - Ignoresarmour  X / Horsemansmace  ( 0 C/M.2  ( 1 3(4onhorse) 4*  3  @2@42 4*(( 4  @2 @ 41d8  ( 5 60P  ( 6 Ignoresarmour   8 Flail(akamorningstar)  D9 C/M.3 4* D:  @4@44 SI(D;  @4 @  ?1?S1 4*(D<  ?1 ? 41d10  D= 80P  D> Ignoresarmour  0@ Quarterstaff  A Polearm.1 4* B  @2@42 SI(C  @2 @  @4@S4 4*(D  @4 @ 41d6  E 10P  F Twohanded  G Spear,Combat  0H Polearm.2 4* 0I  @2@42 SI(0J  @2 @  @4@S4 4*(0K  @4 @ 41d8  0L 40P  0M Twohanded  0N Spear,Throwing  O Polearm.1Throwing.2 4* Q  @2@42 SI(R  @2 @  @3@S3 4*(S  @3 @ 41d6  T 30P  U Thrownweapon  W Halberd  lX Polearm.3 4* lY  @3@43 SI(lZ  @3 @  @4@S4 4*(l[  @4 @ 41d10  l\ 90P  l] Twohanded  l^ Bow,Long  _ Bow.2  ` Є  a Є  b asammo+2  d 90P  e Needsammunition  g Bow,Short  Xh Bow.1  Xi Є  Xj Є  Xk asammo  Xl 50P  Xm Needsammunition  Do Crossbow  t!p Crossbow.2  t!q Є  t!r Є  t!s asammo+2  `"u 150P  `"w Needsammunition,ignoresarmour  L#z HandCrossbow  $ { Crossbow.2  $ | Є  $ } Є  $ ~ ammo  $  130P  %! AsCrossbow $   М#@@XX'֬##@6 @@@ި#@@ @@6X'X@@Whatthecolumnsmean; &$" NamethenameoftheweaponSkilltheskillrequiredfortheuseofthisweaponandthelevelneededinthisskilltoeffectivelyuseitAdicetheamountofdicerolledwhenattackingwiththisweaponDdicetheamountofdicerolledwhendefendingwiththisweaponDamagehowmuchdamagetheweapondoesCostApprox.PriceofanaveragespecimenofthisweaponSpecialanyotherneatstuffthatdoesntfitanywhereelse// 0H, #X|XXX'k##@6 @XX|# @@6^ Armour#@@^#X'X@@   МArmouronlycomesintoplayoncetheopponenthaslandedasuccessfulblowagainstitswearer.Whilemostarmouronlylessensthedamageslightly,metalarmourscanbequiteeffectiveandthepointsthataretakenofftheblowmaybethedifferencebetweenlifeanddeath.Beawarethatarmourwitharatingbeyond3negatesallDexbonusesandrenderscertainskillsmoredifficult.Thislistalsoincludesshields,whichmaybeworninadditiontoanyotherarmourandeitherincreasesarmourratingoradds1defencedietotheroll.*  dd dd dd dd dd Bdd {dd dd  "",dd ,dd ,edd ,dd , dd +   8  МName     ArmourRating     MovementPenalty     Cost    Special    Leatherarmour 4* X   ?1?41 H>(X   ?1 ? # H0 )X  #  )50P  X    X  Studdedleatherarmour 4* t   @2@42 H>(   @2 @ # H0 )  #  )70P    maybespikedforanextra20P,sothecharactermaybearhugfor1d4damage  `  Scalemail 4* 0  @3@43 TJ(0  @3 @  -2TЄ2 5+)0  -2  5100P  0    0! Brigandine(Gnome)mail 4* L#  @3@43 H>(`$  @3 @ # H0 )`% #  )140P  `&   `' Chainmail 4* (  @4@44 TJ()  @4 @  -1TЄ1 5+)*  -1  5150P  +   , RingMail 4* L-  @4@44 TJ(L.  @4 @  -1TЄ1 5+)L/  -1  5120P  L0 ignoredbymissiles&daggers  L1 BandedMail 4* 2  @5@45 TJ(3  @5 @  -2TЄ2 5+)4  -2  5200P  5   6 SplintMail 4* L7  @6@46 TJ(L8  @6 @  -3TЄ3 5+)L9  -3  5300P  L:   L; PlateMail 4* <  @7@47 TJ(=  @7 @  -4TЄ4 5+)>  -4  5400P  ?   @ PlateArmour 4* LA   @8 @48 TJ(LB   @8  @  -5TЄ5 5+)LC  -5  5500P  LD Є1attackdice  LE Buckler   F 1or1Ddice ) !H # )0 ) I #  )50P   J    K Mediumshield  8#L 2or1Ddice 5+ $$tN  -15Є1 5+)8#O  -1  5100P  8#P   8#Q Bodyshield  % R 3or2Ddice 5+ &!T  -25Є2 5+)% U  -2  5150P  % V  % W М#X|XXX'#X'XXX|Whatthecolumnsmean; '"W Name;TenameofthearmourArmourrating;Howeffectivethearmouris,thisisalsothenumberofpointsthearmourdetractsfromadamageblow.Movementpenalty;whatkindofmodifierthearmourappliestoskillrollsrequiringflexibility,speed,movementandinconspicuousness.Cost;howmuchthearmourcostsSpecial;extrastuff#X|XXX''##@6 @XX|g#X|X @@6X'XXX|ԛ 04,a Ї #@@XX'#^@@Ammunition#@@^#X'X@@   Thingsyouputintobowsandcrossbows,arrowsandboltsrespectively.Noammunition,nooverwhelmingfirepower,sostockup.#@@XX'##@6 @@@/#X|X @@6X'XXX|*dddd dd edd dd  dd  "",Xdd ,dd ,dd ,Pdd +   t  Name   ( Type   ( Damage   ( Special   (  Arrow,regular  X   B  X   1d6  X     X   Arrow,Fire   ( B   ( 1d6+2   ( Iftargetisflammablethereisa50%chanceofitgoingup     Arrow,Whistler  D  B  D  1d6  D  producesashrillsignalasittravels  D  Arrow,Barbed    B    1d6    causes1attackdicepenaltyuntilremovedatthecostofafurther1d4damage    Arrow,Hammerhead  l B  0 1d6  0 ignoresallarmour  0  Arrow,Sheaf  ! B  " 1d8  # Є1tohitbecauseofextraweight  $ Quarrel,regular  l% C  l& 1d8  l'   l( X'XXX'Quarrel#X'XXX'V#,hollow  ) C  * 1d8  + armourprotectdouble,maybepoisoned  , X'XXX'Quarrel#X'XXX'%#,exploding  l- C  l. 1d10  l/ Stunstargetandanyadjacentcharacterfor1turn  X1 X'XXX'Quarrel#X'XXX'#,man 2 stopper  t3 C  4 1d8  5 theforceofthisquarrelprojectsthetargettothegroundornailsthetargettoasolidsurfacebehindhim  `8 Quarrel,Silent  09 C  0: 1d6  0; thisquarrelproducesnonoisewhenfired  0< X'XXX'Quarrel#X'XXX'#,hawkeye  `!= C  `!> 1d6  `!? +1tohit `!@ МX'XXX'Whatthecolumnsmean; |"@ Name;Nameofbolt/arrowType;weatheritgoesintoabow(B)orcrossbowDamage;thedamagethegizmodoesSpecial;anyextraeffects#X'XXX'#Otherequipmentistouchandgoforthemoment,nosetrules.Ifyoudliketobuysomethingsee (T#F yourfriendlyGM. P0+O  XRXXX'iXXRChapter4;Magic#XRXiR##X'XXXR3#    Itssimple,justwatchme.Baltyrtheinvisible  H ^XX' Thetheoryofreality #X'X^6#  p Magicis,toputitsimply,analterationofreality.Imaginerealityasathread.Makingupthisthreadareprobabilities,amixofaridiculouslyhighnumberofprobabilitiesintertwiningatthatmomentintimetomakewhatweknowasreality.Butforeverypossibilitythatmakesupreality;uncountableposibilitiesexistthatareleftoutofthethread.Forexample;Ifyourecievedaletterfromyouauntthismorning,thereisaninfinatenumberofposibilitiesthatyourlettergotstolen,lost,eatenbyadog,nevergotwritten,ect.Consideringallthesestrandsofposibilityitsawonderyougetanymailatall.However,strandsofprobabilitybecomemoredistantfromtherealitythreadastheireffectsbecomelessandlessprobable.Forexample,theprobabilityofyourletterarivingismuchgreaterthanthatofitspontaniouslycombustinginapuffofpinksmoke,hencemostlettersarrivesafelytotheirintendeddestinationsratherthanbeinglostingrislycombustion.Thosecharacterwhoaremagicalyinclinedhavetheabilitytoaccessthesefreefloatingstreamsofprobabilityandweavethemintotherealitythread.Forexample,theabilitytolevitateissimplytheprobabilitythatyourbodywightslessthantheairaroundyouwovenintothestrand.Now,naturaly,realitydoesenttaketothisverykindlyandhencemostmagicaleffectsareofafairlyshortdurationandlastonlyaslongasthemagicusercankeeprealityfromrightingtheoffendingprobability.Theskillofthespellcasterincreasesboththedurationofhisalterationofrealityandtheleveltowhichhecanalterit.Moreexperiencedmagicuserscanseeandmanipulatestrandsfarawayremovedfromreality,creatingeffectsthatcouldotherwiseneverweavethemselvesintotherealitythread.Naturaly,itisverydifficulttoreartheprobabilitiesintotherealitythreadandsuccessisbynomeanscertain.Inaddition,therealitythreadisafarilyfragileconstruct,witheachtapintotheprobabilitycontinium(asitisknownamongstscollars)thespellcasterupsetsthedelicatebalanceofthethreadinhistimeandspaceviscinitiy.Thisinbalancenotonlymakesithardertoweaveadditionalprobabilitystrandsintothethreadbutalsomeansthattherealitythreadmay,momentarily,snap.Whentherealitythreadsnaps,badthingshappen.Toreflectallthis,thefollowingrulesapplywhenusingmagic;Thecharacternamestheeffectsheistryingtoproduce,thenrollsad6,addingherskillintherelevantschoolofmagic(describedlater)andanymanashewishedtoputintothespell(manaisoutlinedlater).TheGMrollsanotherd6,addingfrom1to3dependingontheseveretyoftheeffectbeingproducedandfurtheraddingthenumberofattemptstoaffecttherealtythreadinthistimespan/location.TheGMsrollisthensubtractedfromtheplayersroll.Iftheresultispositive,realityhasbeenalteredsuccesfull,if0ornegative,theattempthasfailed.Inaddition,iftheresultislowerthan5(ie.6orbeyond)therealitythreadbreaks,withspectaculareffects.NOTE:begginingcharactermayonlyincureffectswiththeseveretylevelof1,iftheseverety <,'* levelisgreater,theprobabilitystrandisoutofthecharacterssphereofinfluence. 0(,/  ^XX'HousesofMagic#X'X^#   Thereare3mainschoolsofmagic,eachwithaminorandmajorhouse.Thesesixhousesform  thebasisofallmagicuse.Inaddition,whenshehaspickedthemagicalygiftedtrait,themagicusermustdivide5pointsamongstthethreeminorhousesandmana.Apointinthathousemeansitcanbeusedbytheuser,ifthecasterattemptsanactionoutsidethehousesheknows,hisactionisanimmediatefail.Themorepointsareputintoahouse,thegreaterthechanceofsuccess.Mannarepresentsthecharactersgeneralcommandofreality.Foreachmannainhispossesion,theweavermayrerollanyroll,orforcearollonanotherwiseautomaticfailure,onceperday.Mannaistoppedupafteranightofpeacefullmeditationandsleep. ^XX'Minorhouses#X'X^@#  L   Minorhouseofpassiveprobability 󀄀Passiveprobabilityisessentialythemagicofmanipulating L  oraddingtoprobabilitystrandspresentintherealitythread.Thisisbyfarthemostinconspiciousofmagicsbutalsoseverelylimiting.Itisahousetaughttomanyappprenticemages.Theessentialeffectsofthismagicarethemanipulationofpresentprobabilitystrands,enlagingorreducingtheireffects.Forexample,amagefacingaarmouredopponentonasunnydaycouldmanipulatethestrandofprobabilitythatdictatesthattheknightsarmourwillheatupduetothesun,acceleratingtheprocesswhichwouldtakehours,intominutes.Simmilarly,awizardfallingthroughthejungle,couldsubstantialyincreasetheprobabilityoflandingsafelyorsnaggingonabranchandbreakinghisfall.Itshouldbenotedthatthereisaslightlaginvolvedintheuseofpassiveprobabilitybecauseofthenatureoftheeffectsinvolved. Minorhouseofagressiveprobability 󀄀agressiveprobabilityopperatesonintroducingnew $t strandsofprobabilityintorealitythreadandweavingotherstrandsoutofit.Thisschoolofmagicismuchmoreviotileandshorttermthantheothertwotypesofmagic.Itincludesmostlytraditionalspellcastingeffect,magicalyinducedsleep,magicalmissilesfiredfromthecastershands,flight,ect.Itshouldbenotedthatagressiveprobabilitydoesnotallowforextendedlongtermeffectsandsoobjectsandlongerlastingeffectsthatarecreatedbyitsusearelikelytobecomeextremelyvolitile. Minorhouseofcreativeprobability 󀄀creativeprobabilityisthetoughesthousetouseandalso "  themostdiffiuclttodescribe.Creativeprobability,ratherthanweavingstrandsintotherealitythread,manipulatesthethreaditself(averydifficultanddangerousenterprise),inordertocreatethedesiredeffects.Thepowerofthishouseistoalterthecontiniumitselftomovethethreadintoadifferentlocation(well,metaphoricaly,whatisactualybeingdoneisthemassmanipulationofprobabilities)andtherebyaltertheprobabilitesthatopperatewithinit.Whatisactualybeingdoneismostsimmilartodeconsrtuctingthethread,ceasingexistenceassuchforaninfinitelysmalltime,thenreweavingthethreadfromnearbypossibilities(Ididsayitwasdangerous).Theeffectofthisisthatthemagicofthishousecanaltermultipleproabilitiesand,infact,achieverelativelystableeffects.Naturaly,therealitytheadwillreallignitselfovertimesothestabilityofthishouse,initsminorform,expiresinasingledayorso.^XX' MajorHouses #X'X^7 # -(, X'XXX' Majorhouseofpassiveprobability 󀄀Thishouseinitsmajorformisthemagicofcreation.The /*. realitythreadwillveryrarelyrejectpassivemagicofthemajorhouseandsothisisthemagicused 0+/ toaidconstruction,agricultureandregeneration.Thepassivenatureoftheschoolstillmakesitseffectssomewhatlimitedandslowtotakeeffect,althoughgreaterfeatsareaccomplishablewiththemajorhouse.Thescaleandthereforeusefullnessoftheeffectsinincreasedmanyfold. Majorhouseofagressiveprobability 󀄀Themajorhouseofagressiveprobabilitybenefitsfrom ` beingabletoreachthemostdistantandunlikelyprobabilitystrandsandbeingabletomomentarilyexcludeeventhemostbasicprobabilitiesfromtherealitythreadforshortwhiles.Whilethemajorhousedoesnotbenefitfromincreasedduration,theeffectsbroughtaboutbythishousearesomeofthemostawesomeknowntomagicians.Magicusersinthishousearewidelyrespectedandfeared. Majorhouseofcreativeprobability#X'XXX' # Themajorhouseofcreativeprobabilityexpandsonthe (  alreadyformidablepowersoftheminorhousebyallowingamuchgreaterpermenencyofeffectstothewizard,aswellasagreaterrangeofeffects(underthishouseeffectscanbepermemententuptoamonth).However,themajorhouseofcreativeprobabilityalsoallowsagreatpowertoitsfewuser;theabilitytomanipulatePASTstrands.Assuch,thewizardcantransporthismindbackalongthestrandforadayorso,andalteranymajorstrandhewishestoo.Thisistheonlywaydeadcharacterscanbebroughbacktolife,powerfullartefactsunbroken,ect.Naturaly,thereareveryfewmagicianswithknowledgeofthishouse.XRXXX' iXXR//Chapter5;CharacterAdvancement#yi# #X'Xy #   Damnkids,thinktheyknoweverything.Biturtheinstructor X  Ascharactersadventure,theyarenaturalygoingtogrowmorepowerfullandexperienced,allowingthemtotakeonevengreaterchallanges.Inadditiontopreparingthemforfutureadventures,characterbonusesgivetheplayerthesenseofgrowingupwithhischaracterandmakeshisbondtothecharacterstronger.However,asaGM,bewaryofassigingtoomanybonusestooquickly,thistakesallthefunoutofgettingbonusesastheplayersbegintoexpectthemandtheybecomemundane.Characteradvancesshouldbeatreasuredthing.Agoodruleofthumbistoawardoneadvance(oradvanceroll,whateverapplies)per34sessionsofgaming(operatingundertheassumptionthatmostsessionstakeabout3hours)andtoawardafewadvancestoeachplayerafterthecompletionofanadventureorcampaginquest.Thisisafairlystingysystemandmayclashwiththegametimescedulesbelow,sofeelfreetoadaptittoyourownstyle.Alsobeawareofthefactthat,unlikeinmanyothergames,ARPLEcharactersarefairlybeefycharacterstobeginwithandtheadvancessimplymakethemmoreversitileandaidintheroleplayingexperience.Charactersmayadvanceinanyoftheareastheyinitialyspentcharactergenerationpointson,inthissectionwewilloutlinehoweachcategorymaybetreatedforadvancement. ^XX'Skills#X'X^q#  ,(* Skillsareeithertaughtbyaninstructororpickedupbythecharacterinhissparetime.Thecharactermayelectoneormoreskillstotrainhimselfinwhennotactivelyadventuring.Hemayeitherlearnnewskills,orimprovehislv1skillsbyonelevel.Forlevels3orgreater,thecharacter 0+. mustseekoutaninstructor.Attheendofaweekofgametime,thecharactermaymakearolltoseeifhehassuccessfullyadvancedinthisarea.HerollsaD6,needing4ormoretosucced,withthefollowingmodifiersapplyingtohisroll;*DEd dXdd dd dd Pdd "",[dd ,edd +   ` Circumstance '" 'Modifier '" 'Beingon3/4orlessoftotalhealth* G=D "  -1GЄ1 G=2D "  -1  GBeingonorlessoftotalhealth* G=  "  -2GЄ2 G=2  "  -2  GAnothercharacteringroupbeing4+inthatskill '0 " '+1percharacter '0 " 'Pevioulyfailedattemptsatsameskilllevel ' " '+1perroll ' " 'Otherskillsbeingstudiedatthesametime '0 " 'Є2perskill '0 " 'Levelofskillbeginlearned '" 'Є1perlevel '" 'CharacterhasX'XXX'Ԁ8+#X'XXX'#Ԁinbaseattributeofskill '0" '+1 '0" 'Characterhasintelgenceof3orless G="  -1GЄ1B86"  -1   B*onlyonemayapplyWhenthecharacterwishestouseatrainertoadvancehisskills,hemuchfirstfindatrainerthathecanlearnfromandafford,andthenmakeasimmilarroll,withallthemodifersthatapplyabove.Thecharactercanonlylearnfromaninstructorifherlevelofexpertiseisgreaterthanhis.Naturaly,trainerswhocanteachthe5thlevelofanyskillarerare,hardtofindandexpensive.*fFGd d[dd edd DE""f,dd ,edd ,dd ,dd +   @ Instructorlevel    Availability*  " Expense  # Modifieronroll =3 $  ?1?=1 g]1 `%"  ?1 ? Y@100Y@g100 H>3 `&" Y@100 Y@ H50P ' `'" '+1 F< `("  @2@F2 h^1!)"  @2 @ @@1000@@h1000 I?4!*" @@1000 @@ I100P '!+" '+2 F<!,"  @3@F3 i_1#`-"  @3 @ @10000@i10000 J@5#`." @10000 @ J200P '#`/" '+3 F<#`0"  @4@F4 i_1$1"  @4 @ @20000@i20000 J@5$2" @20000 @ J500P '$3" '+4 F<$4"  @5@F5 j`1&`!5"  @5 @ j@100000j@j100000 KA6&`!6" j@100000 j@ K1000P '&`!7" '+5"&`!8"  "*trainerperpeople,generalyacityhastobeofthissizeorgreatertocontainthisleveloftrainer Weavertraining )T$:  Aslightlydifferentsetofrulesappliestothetrainingofmagicanditsuse.Firstofall,allminor *,&< schoolsareselftaught,theplayeradvancesintheminexactylthesamewayasnormalskills,excepthemayboostthemtotheirtotal(5)byhimself,however,hestillhastoapplya1modifierperlevelattained(eg.3forlearning3rdlevel).Majorschoolshavetobetaughtatmagicuniversities(instructorsare4thlevelonabovetable)orsimmilarinstitutions,canonlyreachamaximum3rdlevel.Inaddition,toreachthefinallevelofmajorhouses,theweavermustseekoutalv5instructorweaverandapprenticehimselftohim. d0+B Ї ^XX'Attributes #X'X^~,#  Attributes,asreflectionsoftheplayersnaturalability,shouldgeneralyremainfairlystatic.However,thereissomesmallroomforimporvementinthiscategory,aswellasaneedtobeabletoregainlostattributepoints.Firstofall;thecharactermayadvanceanatributewithamonthofintensivetraining(generalythisoptionshouldonlybeavailableatbreaksinthecampagins,duringwhichlongperiodsoftimepass).Thismayonlybedoneonceperattribute(doesnotapplytorecoveryrules,outlinedbelow)andmayneverincreasetheattributebeyond8,eveniftheinitialattributewasabove8.Thisadvanceisautomatic,afterall,thereisnochanceof*not*becomingstrongerafteramonthofsolidexerciseandweighttraining.However,iftheprocessisstopped,nogainisregistered. Recovery  $  Asabove,butthecharactermaytrainuntilhisskilllevelhitsitsprevioustotal,or8(dependingofwhichisthelowerscore).Inaddition,becauseofthetraumaticexperiencethatrecoverycanbe,thecharactermayneedtotestagainsthiscomposuretoseeiftherecoveryissuccesfull. Inteligence  t Inteligenceisanattributethatrefelctsexperienceandsonaturalywillincreasethroughouttheadventure.Inteligencecannotbetrainedbut,afterparticularilyeyeopeningexperiences,thecharactersmaybegrantedanadditionalpointofinteligenceiftheGMdecidesitappropriate.Asaroughrule;aftercompletingawholecampagin(oratleast,amajorquestinacampagin),thecharactersthathavematuredorchangedbecauseoftheirexperiences,orhadtogothoughadifficultortraumaticexperienceshouldberewardedwithapointofinteligencetoreflectthis.Ie.AgroupthatifforcedtokillafreindNPCtoendawarewolfcurseaspartoftheadventure,hasreallydeservedapointofinteligence.^XX' Traits   #X'X^]4#Traitscannotbetaughtorinstructed.If,duringtheadventure,thecharacterhascauseto  $ develop/discoveratrait,heautomaticalyaddsthattraittohiscollection.Oracharactermay,throughtheadventure,succesfullyperformactionsthatgeneralyrequirethattrait,therebybeingawardedthattraitaspartoftherewardforfinishingtheadventure.Ie.Acharactermay,duringthecourseoftheadventure,discoverhehassuperhumanresistancetoheat(bysurvivingaburningatthestake),andsoisimmediatelyawardedtothecharacterasitisused.Oracharactermayfindhimselfstuckinaroughprison,whichmightawardhimthedirtyfightingtraitifhesurvivestheexperience.